Board game apparatus with playing pieces,tokens and markers



May 26, 1970 1 85, THOMANDER 3,514,110

BOARD GAME APPARATUS WITH PLAYING PIECES TOKENS AND MARKERS Filed Nov.30, 1967 2 Sheets-Sheet 1 SCORE HITS 3O OOOOOOO OOO i:

456789) as CDOOOOOOQGC) I 32 a5 a H 80000000000 & 03 000 0 OOOOOOOO r-O00 54 00633 E OOOOOOOOO '0 8000000000f 23 0OOOOQQO@Q AOOO B000 'OOOOGGOO0 COO OOOOOOOOOG OOOO HOME FLEET+ EQOOQOOOOOO QS 80000000000 8888888888E BATTLE ROYAL H 26 ENEMY FLEET AVON B. THOMANDER INVENTOR y 25, 1970 A.B. THOMANDER 3,514,110

BOARD GAME APPARATUS WITH PLAYING PIECES TOKENS AND MARKERS 2Sheets-Sheet 2 Filed NOV. 30, 1967 O O 0 0 0 O 0 0 0 O 0 f 0 0 0 0 0 O O0 Q O m0 0 0 O 0 O O O O 0 0 40 0 0 0 0 O O 0 0 0 O SOODOO 00000 g o 0 m0 0 00 oooooo 890 QOOQQQ :0 yo 0 0 O D O O 0 0 FIG 5 AVON B. THOMANDERINVENTOR United States Patent 3 514 110 BOARD GAME APPARATUs WITHPLAYING PIECES, TOKENS AND MARKERS Avon B. Thomander, Los AngelesCounty, Calif.

ABSTRACT OF THE DISCLOSURE A boxed game board divided into a pair ofidentical board sections adapted to be arranged adjacent each other andseparated by an upright barrier formed from the box lid so as to obscurethe selected placement of ferruled game pieces on each of the boardsfrom the view of opposing players. Each game board is provided withareas having an apertured grid pattern thereon for receiving certainones of the game pieces on selected coordinates. The ferruled gamepieces are adapted to receive spherical tokens of various sizes andcolors for registering and recording selected coordinate intersectionscalled for by the opposing players.

BACKGROUND OF THE INVENTION Field of the invention This inventionrelates to a novel game apparatus utilizing a pair of identical gameboards bearing action and record areas composed of intersectingcoordinates where by various combinations of selected coordinates arecalled for and recorded by the players by means of novel markers ortokens. The outcome of the game is determined by appropriateinterposition of the game tokens or game pieces and permits original,unique, and instructive games combining skill and chance to be devised.

Description of the prior art Game boards have been provided in the pastwhich have included single or multiple courses or paths which are sharedby many players as the players position or move token indicative oftheir play in response to some form of chance determining means such asa spinner, cards, dice, etc. The chance determining means usuallyindicates the length of move along the path or course and the playerfirst reaching the end of the course is declared the winner. However,such conventional games do not allow for a high degree of players skillto be employed in determining the players length of move along the pathor course in order to reach the terminating end of the path or coursewith the highest score.

Also, all of the players tokens engaging in the game are visible to theplayers so that the position or score of any one player is known to therest of the players during the course of the game. As one player maymove faster along a given path or course and approaches the goal, theother players are likely to feel frustration which detracts from theoverall enjoyment of the game.

Furthermore, inasmuch as a single path or course is provided, theoutcome of conventional games does not depend on a winning combinationof values or events such as may be provided by employing multiplecoordinate intersections that are selected by each of the individualplayers upon the occasion of taking their turn and which are related topredetermined selected coordinate intersections that are secretlywithheld from the opposing players. Consequently, most conventionalgames fall short of achieving intellectual stimulation in combinationwith chance determining means which will al- "ice low for a wide varietyof games to be played upon a surface of aboard.

One popular game which has been played for many years is commonly knownas Battleship and employs playing areas which are defined by coordinateinformation so that opposing players can simulate a naval engagement.However, such a conventional game is played with pencil and paperwherein the coordinates for the playing areas are laid out by eachplayer and certain selected intersecting coordinates are marked so as torepresent ships of each players fleet. As one player verbally calls outa particular coordinate intersection, the other player employs thepencil to indicate or mark a hit or miss on his playing area. Althoughthis game is still popular and has great appeal for youngsters andadults, the game does not employ any apparatus or players tokens whichwould make the game more realistic and enjoyable for the players. Priorto commencement of play, a great deal of time is required to prepare theplaying areas on the paper which adversely affects the enthusiasm forthe game, particularly when subsequent games or rounds are to be played.

SUMMARY OF THE INVENTION Accordingly, the shortcomings and diflicultiesencountered with conventional gaming devices and apparatus are obviatedby the present invention which provides a game board separated intoindividual players sections by an upstanding barrier intended toobstruct each players view of his opposers game board section. Eachsection is provided with an action area and a record area composed ofcoordinate intersections arranged in a gridlike pattern which areidentical to each other and which are adapted to receive the game piecesand tokens. The game pieces may be removably arranged on each actionarea to represent targets intended to be hit by imaginary missiles orshells launched by the opposing players and game tokens are employed notonly to register such hits in the action area as determined by a playersverbal callout of a selected coordinate intersection but to record theselected coordinate intersection on the record area associated with theplayer advancing the call-out. The game tokens are adapted to mate withthe game pieces to permit multiple registration at any given coordinateposition. The outcome of the game may be determined by the number of aplayers hits on his opponents targets.

A feature of one embodiment of the invention resides in packaging thegame apparatus in a container wherein the cover therefor may be foldedmid-way between its opposite ends so that the halves of the exteriorsurface thereof are arranged back-to-back and the side edge marginalregions are engaged by the adjacent ends of the game board sections forthe purpose of supporting the folded cover which then constitutes anupstanding barrier. An alternate embodiment employs separate containersfor each pair of game boards, with the cover therefor being hinged toprovide the desired upstanding barrier.

Each player has the opportunity to exercise his talent in analysis andprowess in selecting his choice of coordinate intersections based onprevious hits and misses attained. However, chance is introduced intothe game since coordinate intersection selection may be made arbitrarilybased on whim or hunches.

Therefore, it is a primary object of the present invention to provide anovel game apparatus employing a pair of game boards, each of which isdivided into sections having an action area and a record area defined bygridlike patterns, of intersecting identifiable coordinates, the actionarea being adapted to removably mount game piece targets. The apparatusfurther employs a plurality of game tokens for recording hits on saidtargets and for 3 recording the players selected coordinateintersections on the record area.

Another object of the present invention is to provide a novel gameapparatus having a pair of separable game board sections which arearranged so as to be separated by upstanding barrier means adapted toobstruct the players view of predetermined game piece locations on therespective game board sections.

Still another object of the present invention is to provide a novel gameboard apparatus displaying an action area composed of a number ofalphanumeric characters arranged in rows and columns on which targetsare placed and which are locatable by coordinate call-outs by anindividual player which serves as a basis on which the outcome of thegame depends such as by chance and players skill to develop a winningcombination of coordinate intersections.

A further object of the present invention is to provide a novel gameapparatus having multi-part means for recording various combinations ofcoordinate intersections representative of hits and misses achieved byindividual players as the game progresses.

Still another object of the present invention is to provide apparatusfor playing games, the outcome of which is not entirely dependent uponthe skill of the respective players in that certain elements of chanceare involved in the playing of the game.

A further object of the present invention is to provide a novel gameboard having playing areas which are shielded so that they cannot beobserved by opposing players, and which game board may be employed toplay a variety of highly amusing and interesting games and which at thesame time involves sufiicient players skill to render attention,alertness and resourcefulness a large factor in the playing of the game.

Yet another object of the present invention is to provide a novel gameapparatus to provide a novel parlor game for two, three or four playershaving substantial amusement or recreational value and combining with itelements of skill serving to develop the players powers of concentrationand analysis.

BRIEF DESCRIPTION OF THE DRAWINGS The features of the present inventionwhich are believed to be novel are set forth with particularity in theappended claims. The present invention, both as to its organization andmanner of operation, together with further objects and advantagesthereof, may best be understood by reference to the followingdescription, taken in connection with the accompanying drawings, inwhich:

FIG. 1 is a perspective view of the novel game apparatus of the presentinvention illustrated in its set-up condition preparatory to commencingplay of the game;

FIG. 2 is an enlarged plan view of one of the two game board sectionsemployed in the game apparatus of FIG. 1;

FIG. 3 is a fragmentary, perspective view of a portion of the game boardsection shown in FIG. 2 as taken in the directions of arrows 33 thereof;

FIG. 4 is a side elevational view of a special game piece or tokenemployed in the game apparatus having a predetermined value designationgreater than those of other game pieces or tokens;

FIG. 5 is a perspective view of another embodiment of the presentinvention illustrating the game apparatus arranged for a typical courseof play; and

FIG. 6 is an enlarged perspective view of the game pieces employed inthe game apparatus of FIG. 5.

DESCRIPTION OF THE PREFERRED EMBODIMENTS Referring to FIG. 1, the gameapparatus in accordance with the present invention is indicatedgenerally by arrow 10 and includes a game board divided into boardsections 11 and 12 which are arranged on a flat, supporting surface,such as a table, for example, preparatory to commencement of play. Theadjacent ends of board sections 11 and 12 are separated by a barriermeans 13 which is of sufficient height and width to obscure or block theopposing players view of the placement of game pieces on each of therespective board sections. Preferably, the barrier means 13 may beformed from the cover or lid of the box which contains the game when itis not in use. In this latter instance, the cover is folded mid-waybetween its opposite sides along a fold line 14 so that the exteriorsurfaces of the cover halves are arranged backto-back. The coverincludes sidewalls 15 and 16 split right angles to fold 14 and end walls17, all of which are integrally formed with the cover at right anglesabout the peripheral edge of the main body of the cover. The end of eachboard section 11 and 12 is placed on top of an end wall 17 with theperipheral edge of each game board section end in abutment with theinside surface of the main body of the cover so that the barrier means13 is supported in an upstanding manner.

To further support and stabilize the barrier means, fasteners 18 and 20may be inserted through the cover halves to maintain the cover in itsfolded configuration so as to resist any elastic tendency along the foldline 14 to unfold the barrier.

Each player is provided with a plurality of storage containers 2123which are employed to hold a quantity of game tokens and game pieces.The game pieces may be employed to represent targets to be hit by theopposing players while the game tokens may be employed as mnemonic meansto represent hits and misses as well as to record the location ofimaginary salvos or shots. The game tokens may be assigned predetermineddesignations having different values depending upon the rules of playand these designations may take the physical form of a variety ofcolors, sizes or shapes.

Referring now to FIG. 2, game board section 12 is clearly illustratedand it is to be understood that game board section 11 is identicalthereto. Section 12 includes an action area 24 located in closeproximity to the barrier means 13 and a record area 25 located to oneside of the action area and in close proximity to the end of the boardsection 12 opposite to its end abutting with the barrier means 13. Foremploying the game apparatus of the present invention in the game ofBattle Royal, the action area 24 is labelled Home Fleet, while therecord area is labelled Enemy Fleet. Each of the action and record areasincludes a plurality of mounting means such as receptacles or recessesformed in the board section which are arranged in rows and columns insuch a Way as to not only be visible from the surface of the boardsection, but so that ready access can be made to the recesses from overthe board section. Numeral 26 is representative of a typical receptacleor recess employed in the action and record areas. Each of the columnscarries a numerical designation consisting of one of the digits 1l0extending across the wideh of each action and record area while each ofthe rows is identified by one of the alphabetical character designationsA-J inclusive. By this means, coordinate intersections can beestablished for locating each and every one of the recesses 26 in eitherthe action area or the record area. For example, a player may arrangegame pieces in recesses G9, H9 and I9 to represent the location of aship in this region of the action area. The game pieces are representedby a numeral 27 and in one form are of cylindrical tubular configurationhaving an open bore extending therethrough. The height of each gamepiece is such that a portion of the piece will visibly extend above thesurface of the board section after insertion into a selected recess.

Inasmuch as the game is known in the marketplace as Battle Royal, thatname is indicated by numeral 28 located below the action area 24substantially in the lower left-hand corner of the game board section12.

A score area is provided between the upper end of the record area 25 andthe barrier means 13 which includes selected groups of recesses formedin the board section and suitably identified as the targets which aredeployed in the action area by the game pieces 27. For example, anaircraft carrier may be represented by an overall T configuredarrangement of recesses in the area 31, a battleship by an in-lineseries of four recesses on area 32, a cruiser by an in-line series ofthree recesses on area 33, a destroyer by two in-line recesses on area34 and a single recess on area represents a submarine. In the exampleshown on the action area 24, a cruiser is represented by the game pieces27 inserted in the recess es for G9, H9 and 19. Target hits are recordedin the score area 30 by the placement of a suitable game token in theapplicable recess corresponding to the applicable portion of the targethit located in action area 24.

Referring now to FIG. 3, one example of a suitable game token isindicated by numeral 36 and may take the form of a solid ball or marblehaving a diameter greater than the bore of game piece 27 so that thetoken will be supported thereon. Furthermore, the diameter of the gametoken 36 is greater than the diameter of the recess so that the tokenwill be supported by a recess as indicated by token 37 seated in itsassociated receptacle or recess. Not only are the tokens 36 employed forregistering selected coordinate intersections in the action area toindicate hits or misses, but other tokens of the same type may beemployed for recording scores in area 30 and may be employed as mnemonicor record markers for record ng previously selected coordinateintersections assoclated wlth the action area of the opposing player onthe record area 25. That is, by stacking the token 36 upon the gamepiece 27, a double registration may be made at a single coordinateintersection.

FIG. 4 illustrates an enlarged token 38 which may be used in the game torepresent a salvo or shot of greater magnitude than lesser dimensionedtoken 36. Token 38 may be seated on game piece 27 in lieu of token 36 inFIG. 3. For example, token 38 may be designated an atom or hydrogen bombwhich would have the simulated effect of sinking an entire ship, whetheran aircraft carrier or submarine, should any one of the coordinateintersections represented by pieces 27 be called out by a playerotherwise more than one token of the kind indicated at 36 would berequired to achieve the same score. Preferably, the special game piece38 is more dis tinctively colored or otherwise identifiable than theother game pieces of the set.

The object of Battle Royal is to sink the opposing teams battle fleetrepresented by the game piece target or to score as many hits aspossible via the use of game tokens. From one to three persons caneffectively play on each game board section of the game apparatus. Oneperson on each side is suitable, but two persons for a team on each sideof the table is ideal.

To start the game, the barrier means 13 is first erected between the twogame board sections 11 and 12 on a suitable support such as a card tableso that the opposing teams cannot see the opposite disposition ordeployment of home fleet targets represented by game pieces 27. Thepartition or barrier means may be provided by the use of the lid of theapparatus storage box or container, the side Walls 15 and 16 of whichare cut adjacent hinge or folding line 14. The lid is folded backwards,at the weakened parting or folding line 14, until the two halves of thelid touch back-to-back. The game board sections 11 and 12 can then beset in on walls 17 to hold the barrier in position.

Next, each team hides its targets or ships in the action area 24 of itsrespective board section. The target ships must retain the exact shapeas shown in the score area 30, but may be formed in a vertical,horizontal or diagonal position. A total of 15 game pieces, which may berepresented by cylindrical ferrules 27, are inserted in the recesses 26to form the special target shapes.

After each team has stationed or deployed its home fleet in the actionarea 24, a fiip of a coin can determine which team takes the offense(fires first) and which takes the defense (receives the first volley orsalvo of ten shots). The offense places the shots represented by gametokens 36 in the enemy fleet record area 25 and the defense placesidentically colored game tokens in his home fleet action section.

The battle begins when the offense picks up ten game tokens, all of anyone color, whereupon the defense responds by picking up game tokens ofthe identical color. A salvo comprises ten shots and each salvo isidentified by a distinct color. Suppose that black is chosen for thefirst salvo or volley. The offense then vocally calls out any shot ofhis choice, such as C7, as he places a black shot or game token in therecess 26 associated with the coordinate intersection C-7 in his recordarea 25. The defense then responds by audibly repeating the opponentscall-out C7 as he places one of his black game tokens on C-7 in his homefleet action section 24.

The offensive team continues th-us until its ten black shots have allbeen tired and placed in its enemy fleet record area 25. By this time,the defensive team will have placed its ten black game tokens in the tenpositions called out but in its home fleet action area 24. At theconclusion of this salvo of ten shots (and each salvo thereafter) thedefense will verbally report to the offense the hits scored.

As this report is given, the offense records the said hits on his scorearea 30 by placing a black game piece on each ship or portion thereof sohit for future reference as to which ship has been hit. In recording thehits, it is preferred to use the same color game piece as used in thatparticular volley of shots, thus identifying the salvo which resulted inthe hits. This record is important because, as the battle progresses,the particular colors shown in the score area 30 will add clues as tothe location of the enemy ships. For instance, if later in the game thebattleship reveals a hit by one black and two yellow game tokens, theoffense will know that the enemy battleship is in line with a black andtwo yellow marbles placed in his enemy fleet record area. However, itmust be borne in mind that the line may run horizontally, vertically ordiagnoally. A comparison of the pattern of game tokens taking form inthe record area 25, as the game progresses, with the colored tokensentered in the score area 30 will help to determine where fut-ure shotsmight be most effective. In these calculations and analyses, more thanone person on each team helps for accuracy and to speed up the game.

After the offense has fired its volley of ten shots and the hits arerecorded, the defensive team takes the offense and fires a volley of tenblack game tokens and the opposing team becomes the defense and receivesand records the shots by the method already described above. Next, thehits are reported and recorded similarly on the other score area. Thesame procedure is then repeated with another color, with each team orplayer having ten shots.

The game ends when all ships on either side are sunk or when all thegame tokens, such as marbles, have been used. The sinking of or hits onthe various ships may be scored by assigning points for each ship.However, it is to be understood that many variations of the rules ofplay may be employed with the apparatus, game pieces and game tokens ofthe present invention.

Referring now to FIG. 5, another version of the present invention isillustrated wherein a game board section is illustrated in the directionof arrow 40. It is to be understood that a game board section isemployed by the opposite player or team which is identical to the gameboard section 40. Since both sections are identical as in the instanceof the embodiment shown in FIG. 1, only one section is illustrated anddescribed for purposes of clarity.

The game board section comprises a box-like structure 41 having uprightperipheral sidewalls which define an interior region that is dividedinto open areas by a plurality of partitions 42, 43 and 44. Partition44, in combination with the side wall of box 41 and partition 43, aswell as portions of the end walls of the box, divide the interior intogame token storage areas 45 and 46. Partition 42 in cooperation with theopposite side wall of the box and other portions of the end wallsthereof define an elongated game piece storage area 47. The partitions42 and 43 are arranged in fixed spaced parallel relationship and areadapted to support a board 48 which is provided with a plurality ofapertures 50 that are formed therein in a grid-like pattern similar tothe action area pattern 24 of the embodiment shown in FIG. 2. Numericalindicia are marked or imprinted on the surface of the action area toidentify columns of apertures 50 while alphabetical information isimprinted on the area to identify row-s of apertures. In this fashion,any selected aperture may be located by selecting intersectingcoordinates identified by alphanumeric information.

Mounted on the action area is a plurality of game pieces 51-53 which areshaped and configured to represent ships. For example, game piece 52 isrelatively large in comparison to the other game pieces and represents abattleship while game piece 5.1 is smaller and represents a cruiser.Game piece 53 is smaller in size than the cruiser 51 so as to representa destroyer. However, it is to be understood that the individual gamepieces may take the shape of other figurines representing animals, landvehicles or the like.

Movably mounted on one end of the box 41, there is provided a similarstructure 54 which may be considered the cover or lid for the box 41.The box lid 54 is pivotally mounted on the end of box 41 by means of ahinge arrangement 55 and 56 associated with each side of the apparatus.It is to be noted that when the lid 54 is pivoted on its hinges to anupright position, the box cover 54 serves as a barrier means to preventthe opposing team or player from viewing the particular arrangement ofgame pieces on the action area 48. The other game board section ispreferably located so that the back of its respective cover or lid is inclose proximity or touching back-toback relationship with the backsurface of the cover 54 of board section 40.

Each cover is provided with a peripheral wall and a plurality ofpartitions which divide the internal area of the cover in identicalmanner to that of the box 41. The partitions serve to mount board 57displaying a record area which is identical to the record area 25 in theem bodiment shown in FIG. 2 with respect to alphanumeric coordinateintersection information and includes a plurality of apertures 58 in agrid-like pattern identical to the pattern provided in connection withaction area 48.

The game board apparatus further includes a multiplicity of game tokens,one of which is indicated by numeral 60, that takes the form of a pegreadily insertable for mounting in a respective aperture 58. The gametokens 60 are employed for record purposes in a similar fashion to thegame tokens 36 described in connection with the embodiment shown inFIGS. 1-3. The game tokens .60 are also employed for registering bothhits and misses in the action area. This is achieved by providing areceptacle in each of the game pieces 51-53 adapted to insertablyreceive the game token should an opposing player call out coordinatesintersecting on a position over which a game piece is placed. Thereceptacles 61 are positioned in vertical alignment with apertureslocated at the selected coordinate intersections. Numeral 62 illustrates a game token employed to record an opposers shot which missed allof the players game pieces.

Referring now to FIG. 6, game piece 52 represents a battleship whichincludes downwardly depending stubs 63 and 64 located adjacent theopposite ends of the game piece and which are adapted to be releasa blyinserted into selected apertures in the action area. Furthermore, it isto be noted that the top side of the game piece is provided with fourapertures 61 that are adapted to removably receive the game token 60. Inone form, the game token is a peg having an extended portion 65 ofreduced diameter from that of its main body so that the extended portionmay be inserted into a selected aperture 61. Each aperture 61 will be invertical alignment with an aperture 50 when the game piece has beenproperly inserted into apertures 50 as determined by selected coordinateintersections. Therefore, it can be seen that although astub 63 or 64will occupy a particular aperture 50 in the action area, an aperture 61will still be available for insertion of a game token should thatparticular coordinate intersection be called out by the opposing player.

The game may be played similar to the game described in connection withthe embodiment of FIGS. 1-3, or the game may employ rules departingtherefrom. It is to be understood that the game apparatus of the presentinvention may be employed with any set of rules applicable to generateenthusiasm, analysis and chance. The above description of the manner inwhich the game may be played has been kept very brief and condensedsince it is obvious that the manner of play and the rules therefor maybe varied over a wide range without departing from the use of theapparatus and equipment contemplated by the invention. It is alsoevident that numerous variations and modifications can be made and willreadily occur. Suitable indicia marked or otherwise displayed on thegame board may readily be substituted for the alpha numeric indicia asthe means for controlling location of target game pieces. Other bonussymbols corresponding to the special game token 38 may be employed. Manymodifications of the game pieces, tokens and the game board itself willreadily occur to those skilled in the art. Suitable shape, size, design,layout, coloring, etc. of the game board and its play areas, game piecesand tokens cover an almost indefinite number of possibilities.

What is claimed is:

1. A game apparatus comprising:

a horizontally disposed game board having a pair of identical, coplanar,board sections adapted to be used by opposing players, respectively;

an action area and a record area, on each of said game board sections,each of said areas being defined by a grid-like pattern of circularapertures arranged in rows and columns;

alphanumeric characters applied to each of said board sections adjacentsaid rows and columns whereby visual coordinate intersections of saidcharacters are adapted to locate a selected one of said apertures ineither said action area or said record area;

a plurality of game pieces removably receivable in, said circularapertures, said game pieces each comprising an open-ended cylindricaltubular member of a length to have a portion thereof vertically exposedabove the surface of each respective game board section when occupyingsaid apertures; and,

a plurality of spherical tokens, each having a diameter greater than thediameters of said tubular members, and of said circular apertures,respectively, adapted to be removably seated upon corresponding ones ofsaid circular apertures.

2. The invention as defined in Claim 1 including:

a plurality of spherical markers each having a diameter greater than thediameter of said tokens and useable in lieu thereof for being removablyseated upon said apertures and said game pieces. 4

3. The invention as defined in claim 2 wherein:

said cover includes a peripheral wall extending about the edge thereofand having end portions thereof disposed on opposite sides of the coverin its folded 9 10 condition, and the opposite end portions of said2,058,079 10/1936 Heath 273-130 peripheral wall adapted to mountadjacent ends of 3,113,777 12/1963 Senick 273-130 said board sectionsrespectively so as to support and 3,376,041 4/1968 Anderson 273130stabilize said barrier means in its upstanding position. FOREIGN PATENTS4. The invention as defined in claim 1 including: 5 582 709 9/1959Canada" barrier means comprising a folded box cover doubled 999:27510/1951 France on itself in two substantially equal halves in back-to- 1474,047 2/1967 France back relationship, and adapted to be disposed be-356,392 9/1961 Switzerland tween said pair of game board sections, saidhalves being of sufficient Width and height to obstruct the 10 DELBERTLOWE, Primary Examiner view of opposing players deployment of theirrespective ones of said game pieces on said action s 1 areas.

References Cited 15 UNITED STATES PATENTS 1,932,524 10/1933 Jackson273-430 2,053,598 9/1936 Blau 273--130

